Orb

DRC Drugs

  • crime
  • drugs

Overview

  • One activity covers weed, meth, heroin, cocaine, crack, mushrooms, peyote, and several consumable drugs.
  • Weed, meth, and cocaine production use separate interiors; each lab must be powered before its stations work.
  • Weed access is sold directly, while meth and cocaine access cards come from product trades.
  • Finished street products connect to Drug Selling; this activity has no working seller of its own.

Shops

Madrazo — -1032.44, 686.00, 161.45

Gerald — -58.91, -1530.98, 34.50

Pharmacist — 889.20, -1046.35, 34.17

Weed Dealer — -2222.46, -365.96, 13.32

Medicament Dealer — 819.61, -2348.83, 29.33

  • lsd — $1,500
  • xanaxpack — $3,500
  • ecstasy — $1,500
  • cup — $100

Comic Shop — -143.52, 229.53, 93.94

Access

Usage

Weed

  1. In the weed lab, use scissors on a plant to collect weed_bud.
  2. Clean 1 weed_bud → 1 weed_budclean.
  3. Pack 2 weed_budclean with 1 plastic_bag → 1 weed_package.

Meth

  1. Refill meth_emptysacid at 2718.76, 1558.05, 21.40 → meth_sacid.
  2. In the meth lab, combine 1 meth_amoniak with 1 meth_sacid → 2 meth_glass; the empty can is returned.
  3. Break 1 meth_glass with hammer → 1 meth_sharp.
  4. Pack 1 meth_sharp with 1 plastic_bag → 2 meth_bag.

Heroin

Cocaine and crack

  1. Gather 2 coke_leaf per search with trowel in the field centered at 2526.91, 4358.54, 40.09.
  2. In the cocaine lab, process 2 coke_leaf → 1 coke_box → 3 coke_raw → 3 coke_pure.
  3. Pack 3 coke_pure with 1 coke_figureempty → 1 coke_figure.
  4. At 2431.04, 4971.46, 42.28, process 2 coke_pure, 1 baking_soda, and 1 water for 60 seconds → 1 crack.

Foraging

Item actions

Unavailable routes

  • The Flower Shop is disabled. Its intended stock included hammer, trowel, scissors, glue, and baking_soda.
  • There is no active player source for hammer, trowel, or scissors in this drug suite. Weed harvesting, meth breaking, poppy gathering, coca gathering, mushroom gathering, and peyote gathering remain blocked without previously supplied tools.
  • The built-in phone-booth seller has no booths or products. Sell supported output through Drug Selling instead.

Bugs

  • Cocaine lab has no interior exit: the exit interaction is placed at the exterior entrance and teleports back to that same exterior point. After entering the interior, there is no cocaine-lab exit target.
  • Two Medicament Dealer products use missing keys: the shop sells lsd and ecstasy, while the inventory contains lsd1 and ecstasy1. Those two purchases cannot deliver the listed items.
  • Police reports use an unavailable dispatch integration: drug alerts call cd_dispatch, which is not installed, so those reports do not reach the active police dispatch.