Ammu-Nation Robbery

  • crime
  • weapons

Overview

  • Rob 9 gun stores or 2 shooting ranges.
  • Starting a robbery needs 3 officers from police, statep, or lscso.
  • Individual stores reset separately; the shared timer is 40 minutes.
  • Police receive an armed-robbery dispatch when the alarm is triggered.

Access

The locations are grouped into two routes:

  • Gun stores — Paleto Bay, Hawick, La Mesa, Sandy Shores, Little Seoul, Morningwood, Great Chaparral, Chumash, and Tataviam Mountains.
  • Shooting ranges — Pillbox Hill and Cypress Flats.

The roaming Criminal Market moves between -169.49, 6144.52, 41.64, 1535.96, 3593.77, 37.77, and -1997.77, -346.98, 28.10.

Bring x_circuittester for the fusebox, advancedlockpick for registers, x_trojanusb before starting, x_phone for the computer stages, and bag for crate loot. Crafting alternatives are available at Electronics 1054.82, 2223.45, 26.12 for x_trojanusb and x_phone, and Locksmithing 161.67, -557.67, 20.97 for advancedlockpick.

Usage

  1. Meet the police requirement, test the fusebox, intimidate the employee, and open both registers.
  2. Complete the route-specific code, computer, keypad, and crate interactions.
  3. Use bag when collecting crate loot.

Gun stores

  • Each store has 2 registers, 2 ammo pickups, 2 displayed weapons, 1 gun crate, and 2 armor crates.
  • Each register pays $400-$1,200 in money.
  • Each ammo pickup gives 30-60 ammo-9 (70%) or 20-50 ammo-rifle (30%).
  • Display weapons are WEAPON_BAT and WEAPON_MACHETE.
  • The gun crate gives WEAPON_G17B (50%) or WEAPON_SR40 (50%).
  • Each armor crate gives 2-4 armour_light (65%) or 1-2 armour_standard (35%).
  • Paleto Bay and Sandy Shores reset after 60 minutes; other gun stores reset after 40 minutes.

Shooting ranges

Bonus loot

Bugs

  • Range displays do not match rewards: both displayed range weapons award WEAPON_G17B, while the props are an SMG and Micro SMG.