Ammu-Nation Robbery
Overview
- Rob 9 gun stores or 2 shooting ranges.
- Starting a robbery needs 3 officers from
police,statep, orlscso. - Individual stores reset separately; the shared timer is 40 minutes.
- Police receive an armed-robbery dispatch when the alarm is triggered.
Access
The locations are grouped into two routes:
- Gun stores — Paleto Bay, Hawick, La Mesa, Sandy Shores, Little Seoul, Morningwood, Great Chaparral, Chumash, and Tataviam Mountains.
- Shooting ranges — Pillbox Hill and Cypress Flats.
The roaming Criminal Market moves between -169.49, 6144.52, 41.64, 1535.96, 3593.77, 37.77, and -1997.77, -346.98, 28.10.
— $5,000
x_circuittester— $2,500
advancedlockpick— $5,000
bag
Bring for the fusebox,
x_circuittester for registers,
advancedlockpick before starting,
x_trojanusb for the computer stages, and
x_phone for crate loot. Crafting alternatives are available at Electronics
bag1054.82, 2223.45, 26.12 for and
x_trojanusb, and Locksmithing
x_phone161.67, -557.67, 20.97 for .
advancedlockpick
Usage
- Meet the police requirement, test the fusebox, intimidate the employee, and open both registers.
- Complete the route-specific code, computer, keypad, and crate interactions.
- Use
when collecting crate loot.
bag
Gun stores
- Each store has 2 registers, 2 ammo pickups, 2 displayed weapons, 1 gun crate, and 2 armor crates.
- Each register pays $400-$1,200 in
.
money - Each ammo pickup gives 30-60
(70%) or 20-50
ammo-9(30%).
ammo-rifle - Display weapons are
and
WEAPON_BAT.
WEAPON_MACHETE - The gun crate gives
(50%) or
WEAPON_G17B(50%).
WEAPON_SR40 - Each armor crate gives 2-4
(65%) or 1-2
armour_light(35%).
armour_standard - Paleto Bay and Sandy Shores reset after 60 minutes; other gun stores reset after 40 minutes.
Shooting ranges
- Complete both computer stages, read the two code slips, enter the keypad code, and unlock the range.
- Each range has 2 registers, 3 ammo pickups, 2 displayed weapons, 2 gun crates, 2 armor crates, and 1 explosives crate.
- Each register pays $1,500-$3,500 in
.
money - Ammo pickups 1-2 give 40-80
(65%) or 30-70
ammo-9(35%); pickup 3 gives 50-100
ammo-rifle(65%) or 40-80
ammo-9(35%).
ammo-rifle - Each gun crate gives
(50%) or
WEAPON_G17B(50%).
WEAPON_SR40 - Each armor crate gives 2-5
(70%) or 1
armour_light(30%).
armour_standard - The explosives crate makes 3 selections from
(55%),
WEAPON_SMOKEGRENADE(5%), 40-80
WEAPON_STICKYBOMB(25%), or 30-60
ammo-9(15%).
ammo-rifle
Bonus loot
- A robbery has a 50% chance to award 1 of
,
x_device,
x_phone,
x_stethoscope,
blueprint_deagle,
x_laptop, or
fleecacard.
rockfordkeycard
Bugs
- Range displays do not match rewards: both displayed range weapons award
, while the props are an SMG and Micro SMG.
WEAPON_G17B