Oxy Run
Overview
- Start a run for $1,500; no job, required item, or police count blocks access.
- Each run requires 5-7 package handoffs.
- As reputation rises, each handoff awards more
and has a lower police-alert chance.
oxy - Supplier locations, customer vehicles, and delivery routes are selected at runtime.
- Buyers never try to steal a package, and the run does not wash money; run timeouts and global or personal cooldowns are also off.
Access
One Mysterious Person is selected from these positions when the resource starts:
-1563.99, -441.44, 35.89
683.45, -789.61, 24.50
569.92, -1016.13, 32.56
- The contact has no blip. Target the NPC within 3 metres.
- Sign In takes 4 seconds and costs $1,500.
- View Reputation shows your current level and XP.
Usage
- Sign in, then enter any vehicle to receive the supplier route.
- Collect
from the marked supplier. One supplier provides every package in the run.
package - Carry packages one at a time to the customer area. Carrying a package disables sprinting, jumping, vehicle entry, aiming, attacking, and melee.
- Target each arriving vehicle and choose Handoff Package.
- Stay in the customer area: leaving starts a 5-minute return timer.
Reputation rewards
- Level 1: 0 XP to start; 1 XP per handoff; 3-5
; 45% alert chance.
oxy - Level 2: 150 XP; 1 XP; 5-7
; 32% alert chance.
oxy - Level 3: 300 XP; 1 XP; 7-10
; 15% alert chance.
oxy - Level 4: 500 XP; 1 XP; 9-12
; 12% alert chance.
oxy - Level 5: 750 XP; 2 XP; 11-14
; 10% alert chance.
oxy - Level 6: 1,050 XP; 2 XP; 13-17
; 8% alert chance.
oxy - Level 7: 1,400 XP; 3 XP; 15-20
; 6% alert chance.
oxy - Level 8: 1,800 XP; 3 XP; 18-24
; 5% alert chance.
oxy
Rare rewards
- Level 1: 5% chance for
or
advancedlockpicksecurity_card_01. - Level 2: 8% chance for
or
advancedlockpicksecurity_card_02. - Level 3: rare rewards disabled.
- Level 4: 10% chance for
or
advancedlockpicksecurity_card_02. - Level 5: 12% chance for
security_card_03or.
advancedlockpick - Level 6: 15% chance for
security_card_03or.
drill - Level 7: 18% chance for
or
thermitesecurity_card_04. - Level 8: 20% chance for
,
thermite, or
drillsecurity_card_04.
Bugs
- Progression stops after level 3: reputation levels 4-8 have rewards, but customer routes are defined only for levels 1-3.
- Two rare reward keys are unregistered:
security_card_03andsecurity_card_04are not present in the canonical inventory. - Pickup progress can desync: the client increments the package counter without checking whether the server granted
, so a failed grant can leave a run short of deliveries.
package - Customer wait is longer than configured: the config says 30-120 seconds, but the client uses a 1,200 ms multiplier, producing 36-144 seconds.