Oxy Run

  • grind
  • drugs

Overview

  • Start a run for $1,500; no job, required item, or police count blocks access.
  • Each run requires 5-7 package handoffs.
  • As reputation rises, each handoff awards more oxy and has a lower police-alert chance.
  • Supplier locations, customer vehicles, and delivery routes are selected at runtime.
  • Buyers never try to steal a package, and the run does not wash money; run timeouts and global or personal cooldowns are also off.

Access

One Mysterious Person is selected from these positions when the resource starts:

-1563.99, -441.44, 35.89
683.45, -789.61, 24.50
569.92, -1016.13, 32.56
  • The contact has no blip. Target the NPC within 3 metres.
  • Sign In takes 4 seconds and costs $1,500.
  • View Reputation shows your current level and XP.

Usage

  1. Sign in, then enter any vehicle to receive the supplier route.
  2. Collect package from the marked supplier. One supplier provides every package in the run.
  3. Carry packages one at a time to the customer area. Carrying a package disables sprinting, jumping, vehicle entry, aiming, attacking, and melee.
  4. Target each arriving vehicle and choose Handoff Package.
  5. Stay in the customer area: leaving starts a 5-minute return timer.

Reputation rewards

  • Level 1: 0 XP to start; 1 XP per handoff; 3-5 oxy; 45% alert chance.
  • Level 2: 150 XP; 1 XP; 5-7 oxy; 32% alert chance.
  • Level 3: 300 XP; 1 XP; 7-10 oxy; 15% alert chance.
  • Level 4: 500 XP; 1 XP; 9-12 oxy; 12% alert chance.
  • Level 5: 750 XP; 2 XP; 11-14 oxy; 10% alert chance.
  • Level 6: 1,050 XP; 2 XP; 13-17 oxy; 8% alert chance.
  • Level 7: 1,400 XP; 3 XP; 15-20 oxy; 6% alert chance.
  • Level 8: 1,800 XP; 3 XP; 18-24 oxy; 5% alert chance.

Rare rewards

Bugs

  • Progression stops after level 3: reputation levels 4-8 have rewards, but customer routes are defined only for levels 1-3.
  • Two rare reward keys are unregistered: security_card_03 and security_card_04 are not present in the canonical inventory.
  • Pickup progress can desync: the client increments the package counter without checking whether the server granted package, so a failed grant can leave a run short of deliveries.
  • Customer wait is longer than configured: the config says 30-120 seconds, but the client uses a 1,200 ms multiplier, producing 36-144 seconds.