Cocaine
Overview
- Gather coca in the field or grow up to 5 personal plants.
- Use a portable table or buy one of 5 labs.
- Gasoline and cement amounts are player-specific and affect purity.
- Cement collection, lab cooking, and table cooking each roll a 5% police alert.
Shops
Rusty's supply shop — 1901.1145, 4924.4526, 48.8241
— $15
ls_watering_can— $20
ls_fertilizer— $10
ls_plant_pot— $150
ls_shears— $15
baking_soda— $5
ls_empty_baggy— $50
ls_gasoline— $5,000
ls_coke_table
Lab dealer — -7.2472, 409.2823, 120.1271
- All five labs require Cocaine level 1 and use cash.
- Textile City / Little Bighorn —
499.6197, -651.9501, 24.9085— $100,000 — 50 slots / 50 kg - Murrieta Heights —
945.9252, -1138.3689, 26.5010— $125,000 — 75 slots / 75 kg - Cypress Flats —
930.9764, -1963.8546, 30.4092— $150,000 — 100 slots / 100 kg - Del Perro —
-1267.7716, -811.9169, 17.1077— $175,000 — 100 slots / 100 kg - Re-purposed church —
-1684.7803, -291.3889, 51.8901— $250,000 — 175 slots / 175 kg
Usage
Coca supply
- Search the field centered at
2139.1252, 5169.0010, 54.1451with.
ls_shears - The field has 49 search points. Each search gives 1-2
and has a 5% chance to give
ls_coca_leaf.
ls_coca_seed - Search points have a 3-minute cooldown; field collection stops at 200 leaves per player per server session.
- Plant 1
and 1
ls_coca_seedon supported soil. Plants start at 85% water, 85% fertilizer, 100% yield, and 0% growth.
ls_plant_pot - Plants die at 20% water or fertilizer, and yield starts falling below 70%. At full yield, harvest gives 30 leaves; harvesting at 95%+ yield also returns a seed.
Production
- Process 20
→ 1
ls_coca_leaf.
ls_coca_ground - Add 5
and
ls_coca_ground→
ls_gasoline.
ls_coca_base_unf - Add
→
ls_cement.
ls_coca_base - Heat and dry the base into
: 60 minutes on a table or 45 minutes in a lab.
ls_cocaine_brick - In a lab, cook 1 cocaine brick with 1
for 30 minutes →
baking_soda.
ls_crack_brick - In a lab, cut a selected brick with
to double it, with a 35-point purity penalty.
baking_soda - Package a selected brick with
→ 10-20 matching bags.
ls_empty_baggy
- Collect
from the 36 points around the parking structure at
ls_cement-486.745, -1051.958, 28.911. Each point has a 3-minute cooldown, the session limit is 25 cement, and collection has a 5% police-alert chance. - A table supports cocaine production and packaging. Crack cooking and brick cutting require a lab.
- Basic labs have 3 stations; the equipment upgrade costs $15,000, takes 60 minutes, and expands them to 5. The security upgrade costs $10,000 and takes 30 minutes.
- A player may own 1 lab. Selling it back refunds 50% of its purchase price. Police and other players can raid locked labs and stashes through a 7-stage skill check.
Selling and effects
- Sell 1-8
for $1,000-$1,300 each in
ls_cocaine_bag; the police-call chance is 30%.
black_money - Sell 1-8
for $800-$1,150 each in
ls_crack_bag; the police-call chance is 30%.
black_money - Consume either bag to restore 25 health and gain a 1.49 sprint multiplier for 30 seconds.
Bugs
- Production reports do not reach police: the cocaine alert integration does not support the installed dispatch. Its 5% cement and cooking reports stop with a no-dispatch error.
- Sale reports also fail: Drug Selling calls the unavailable
cd_dispatchintegration when its 30% cocaine or crack report roll triggers.