Lunar Robberies
Overview
- Four active routes cover high-value vehicles, the Vangelico jewelry store, local banks, and high-tier houses.
- Routes require between 1 and 5 police and dispatch a vehicle robbery, armed robbery, bank robbery, or residential burglary alert.
- Vehicle and bank runs pay regular money; jewelry and house runs provide item loot for the Pawnshop.
- Lunar's convenience-store and ATM routes are disabled; the live alternatives are Store Robbery and ATM Robbery.
Access
- Vehicle contact —
-326.90, -1264.36, 31.30; no start item is required. - Jewelry store —
-624.78, -232.70, 38.06; this route has a permanent Jewelry blip. See Jewelry Heist for its focused reference page. - Banks —
1176.08, 2713.11, 38.33;146.73, -1046.29, 29.62;311.06, -284.65, 54.42;-353.97, -55.53, 49.29;-1210.73, -336.82, 38.03;-2956.31, 481.63, 15.93. - Houses —
231.79, 673.04, 189.95;-109.66, 503.42, 143.31;316.17, 500.28, 153.18.
Usage
High-value vehicle
- Requires 1 police officer and must be delivered within 15 minutes.
- The target is one of
xa21,italigtb2,turismor,italigtb, orprototipo, placed at one of 11 possible pickup points. - Complete an easy-to-medium five-part E skill check, then deliver the car to one of 13 drop-offs for $15,000-$35,000 regular money.
- Police tracking updates the stolen vehicle's position every 5 seconds.
Jewelry store
- Requires 3 police officers; the robbery lasts up to 30 minutes and has a 30-minute delay between runs.
- There are 20 cases. Each 2-second case action rolls 3-6
, 2-4
bracelet, or 1-3
ringfrom the jewelry pool.
watch - The alarm runs for up to 2 minutes and can be heard within 100 metres.
Local banks
- Requires 5 police officers, a weapon in hand, and one
; the drive is consumed.
usb_drive - These six vaults overlap the Fleeca chain used by the separate ProjectX route on Fleeca Bank Robbery.
- Hack the vault, then empty its three trolley positions before the vault closes after 60 minutes.
- Each trolley holds 45 takes of $2,000 regular money: $90,000 per full trolley and $270,000 across all three.
House burglary
- Requires 2 police officers and one
; the lockpick is consumed.
lockpick - Up to 5 houses can be active at once. Each burglary remains open for 30 minutes, and police relocking is disabled.
- Four closets provide 500-1,000, 500-1,000, 500-1,000, and 1,000-3,500
respectively, with separate chances for
moneyweapon_snspistol(50%),weapon_pistol(25%),weapon_knife(50%), orweapon_combatpistol(25%). - The wardrobe provides 100-200
and has a 50% chance for 1-2
money.
bandage - The refrigerator provides 1-3
, 1-4
burger, 1-3
watercola, and a 25% chance for 1-2.
mustard - The ammunition pickup provides 30-90
, 30-60
ammo-9, and 20-40
ammo-45.
ammo-rifle - Removable props provide two
, one
monitor, one
keyboard, one
laptop, and one
bong.
microwave
Pawnshop
Bugs
- House weapon key mismatches: closet rewards use lowercase
weapon_snspistol,weapon_pistol,weapon_knife, andweapon_combatpistol, while the registered weapons are the separate uppercase keys,
WEAPON_SNSPISTOL,
WEAPON_PISTOL, and
WEAPON_KNIFE. The lowercase reward entries may not grant a registered weapon.
WEAPON_COMBATPISTOL - Missing refrigerator item: no exact
colainventory key exists, so that refrigerator reward targets an unregistered item.