Lunar Robberies

  • crime
  • money
  • vehicles

Overview

  • Four active routes cover high-value vehicles, the Vangelico jewelry store, local banks, and high-tier houses.
  • Routes require between 1 and 5 police and dispatch a vehicle robbery, armed robbery, bank robbery, or residential burglary alert.
  • Vehicle and bank runs pay regular money; jewelry and house runs provide item loot for the Pawnshop.
  • Lunar's convenience-store and ATM routes are disabled; the live alternatives are Store Robbery and ATM Robbery.

Access

Usage

High-value vehicle

  • Requires 1 police officer and must be delivered within 15 minutes.
  • The target is one of xa21, italigtb2, turismor, italigtb, or prototipo, placed at one of 11 possible pickup points.
  • Complete an easy-to-medium five-part E skill check, then deliver the car to one of 13 drop-offs for $15,000-$35,000 regular money.
  • Police tracking updates the stolen vehicle's position every 5 seconds.

Jewelry store

  • Requires 3 police officers; the robbery lasts up to 30 minutes and has a 30-minute delay between runs.
  • There are 20 cases. Each 2-second case action rolls 3-6 bracelet, 2-4 ring, or 1-3 watch from the jewelry pool.
  • The alarm runs for up to 2 minutes and can be heard within 100 metres.

Local banks

  • Requires 5 police officers, a weapon in hand, and one usb_drive; the drive is consumed.
  • These six vaults overlap the Fleeca chain used by the separate ProjectX route on Fleeca Bank Robbery.
  • Hack the vault, then empty its three trolley positions before the vault closes after 60 minutes.
  • Each trolley holds 45 takes of $2,000 regular money: $90,000 per full trolley and $270,000 across all three.

House burglary

  • Requires 2 police officers and one lockpick; the lockpick is consumed.
  • Up to 5 houses can be active at once. Each burglary remains open for 30 minutes, and police relocking is disabled.
  • Four closets provide 500-1,000, 500-1,000, 500-1,000, and 1,000-3,500 money respectively, with separate chances for weapon_snspistol (50%), weapon_pistol (25%), weapon_knife (50%), or weapon_combatpistol (25%).
  • The wardrobe provides 100-200 money and has a 50% chance for 1-2 bandage.
  • The refrigerator provides 1-3 burger, 1-4 water, 1-3 cola, and a 25% chance for 1-2 mustard.
  • The ammunition pickup provides 30-90 ammo-9, 30-60 ammo-45, and 20-40 ammo-rifle.
  • Removable props provide two monitor, one keyboard, one laptop, one bong, and one microwave.

Pawnshop

Bugs

  • House weapon key mismatches: closet rewards use lowercase weapon_snspistol, weapon_pistol, weapon_knife, and weapon_combatpistol, while the registered weapons are the separate uppercase keys WEAPON_SNSPISTOL, WEAPON_PISTOL, WEAPON_KNIFE, and WEAPON_COMBATPISTOL. The lowercase reward entries may not grant a registered weapon.
  • Missing refrigerator item: no exact cola inventory key exists, so that refrigerator reward targets an unregistered item.