Gang System
Overview
- Electus gangs have up to 25 members and require 1,000 XP per gang level.
- Gang membership, zones, safehouses, and activity locations are managed at runtime rather than fixed map coordinates.
- Drug selling is the live territory-progress route; a captured zone has a 20-minute recapture cooldown.
- Gang actions include searching, escorting, zipties, and headbags;
,
ziptie, and
headbagsupport the restraint actions.
WEAPON_KNIFE - Only the
policejob receives gang-system police privileges.
Access
- The gang menu can open from its marker or the
lb-tabletGang Menu app; command access is also enabled. - The tablet does not require an inventory item.
- Recruitment selects players within 30 units.
- Safehouse, warehouse, weed-processing, storage, and laundering entrances depend on the gang's claimed zones.
Usage
Territories and wars
- Selling one drug adds 4 drug-capture progress and 2 war points. Capturing a zone gives 10 war points.
- Wars do not gate normal captures. A war lasts 48 hours, ends at 100 points, and awards $5,000-$10,000 dirty cash.
- Gangs may prepare up to 3 attacks at once. Preparation lasts 1 hour and an attack lasts 60 minutes.
- Controlled zones gain 2 respect per day, up to 100.
Gang street dealing
- Only gang members can sell. No police are required, selling is allowed outside owned zones, and at most 10 items are offered per transaction.
- Each successful sale gives 5 gang XP and dirty cash. The customer starts with 70% interest, 10% refusal, 10% police-call refusal, or 10% rival-gang refusal.
| Item | Target price |
|---|---|
|
$750 |
|
$3,000 |
|
$1,000 |
|
$1,500 |
|
$3,000 |
|
$1,250 |
|
$1,000 |
|
$1,000 |
|
$1,250 |
codeine_bottle |
$750 |
|
$1,500 |
|
$1,500 |
Requested prices above target fall on a sliding acceptance curve. The selling-price upgrade raises the ceiling by 25% at level 10, 50% at level 25, and 75% at level 50.
Gang weed
- Plant
only inside the gang's weed zone.
eg_weed_seed - Use
and
ls_watering_canto protect plant health. Growth rises 25% every 30 minutes, reaching maturity in about 2 hours before upgrades.
fertilizer - Harvest
, dry it for 1 hour into
weed_plant, then process it into 3-10
weed_dry.
eg_weed_bag
The processing room has 15 drying slots. Weed-growth upgrades add 25% at level 5, 50% at level 10, and 75% at level 20.
Gang laundering
- The laundering upgrade unlocks at level 10 and cleans $8,500 per hour from each player's own dirty cash.
- Efficiency rises by 20% at level 20, 50% at level 30, and 70% at level 40.
Events
All enabled events require 0 police online.
| Event | Schedule | Access |
|---|---|---|
| Airdrop | Sun-Mon-Tue, 21:30-22:00 | 4 drops within 50 units of -2132.82, 3039.48, 32.81; 35-second fall and 20-second opening |
| Boat crates | Sun-Mon-Tue, 22:40-23:40 | Ladder at -326.81, -4078.35, -3.90; 5 pistol guards; 3 crates with a 1-minute unlock |
| Harbour containers | Sun-Mon-Tue, 23:00-23:30 | 6 containers around 931.03, -2987.06, 4.90 through 1171.40, -2979.07, 4.90; hard skill check |
| Convoy | Tue-Wed, 23:30-23:59 | 1-2 convoys, 10-second location hack, 30-minute event; police dispatch is enabled |
Convoys spawn near -2962.11, 492.79, 15.30, -127.226, 6476.64, 31.45, or 1212.00, 2707.60, 38.00 and award $50,000-$75,000 .
money
Boat, harbour, and airdrop crates share this loot table:
| Item | Chance | Quantity |
|---|---|---|
|
5% | 1 |
|
10% | 1 |
|
10% | 1 |
|
20% | 1 |
|
30% | 5-10 |
|
40% | 5-20 |
|
50% | 25-50 |
|
75% | 50-75 |
|
75% | 50-75 |
|
75% | 50-75 |
|
75% | 25-100 |
|
100% | $5,000-$25,000 |
Unavailable routes
- Gang Shop purchases, gang garages, personal garages, connected-zone restrictions, zone transfers, raids, raid safes, and territory decay are disabled.
- The train event is disabled. Boat crates, harbour containers, convoys, and airdrops are active.
- Graffiti remains listed as a capture category, but the installed spray integration is inactive. It does not add capture or war progress.
- Framework gang sync is disabled. Electus membership is not mirrored into the Qbox/QBCore gang state, so other gang-aware resources do not recognize it.
- Gang rewards use
, while the built-in Qbox laundromat wrapper expects
black_moneymarkedbills; compatibility between those two dirty-money paths is not established.
Bugs
- Raw UI command is open: any player can run
/show-nuito open the gang interface shell outside its normal marker or tablet flow. It does not bypass server-side gang-creation permissions.