Gang System

  • grind
  • drugs
  • money

Overview

  • Electus gangs have up to 25 members and require 1,000 XP per gang level.
  • Gang membership, zones, safehouses, and activity locations are managed at runtime rather than fixed map coordinates.
  • Drug selling is the live territory-progress route; a captured zone has a 20-minute recapture cooldown.
  • Gang actions include searching, escorting, zipties, and headbags; ziptie, headbag, and WEAPON_KNIFE support the restraint actions.
  • Only the police job receives gang-system police privileges.

Access

  • The gang menu can open from its marker or the lb-tablet Gang Menu app; command access is also enabled.
  • The tablet does not require an inventory item.
  • Recruitment selects players within 30 units.
  • Safehouse, warehouse, weed-processing, storage, and laundering entrances depend on the gang's claimed zones.

Usage

Territories and wars

  • Selling one drug adds 4 drug-capture progress and 2 war points. Capturing a zone gives 10 war points.
  • Wars do not gate normal captures. A war lasts 48 hours, ends at 100 points, and awards $5,000-$10,000 dirty cash.
  • Gangs may prepare up to 3 attacks at once. Preparation lasts 1 hour and an attack lasts 60 minutes.
  • Controlled zones gain 2 respect per day, up to 100.

Gang street dealing

  • Only gang members can sell. No police are required, selling is allowed outside owned zones, and at most 10 items are offered per transaction.
  • Each successful sale gives 5 gang XP and dirty cash. The customer starts with 70% interest, 10% refusal, 10% police-call refusal, or 10% rival-gang refusal.
Item Target price
eg_weed_bag $750
weed_package $3,000
magicmushroom $1,000
crack $1,500
coke_figure $3,000
oxy $1,250
ls_crack_bag $1,000
ls_cocaine_bag $1,000
heroin $1,250
codeine_bottle $750
meth_bag $1,500
ls_meth $1,500

Requested prices above target fall on a sliding acceptance curve. The selling-price upgrade raises the ceiling by 25% at level 10, 50% at level 25, and 75% at level 50.

Gang weed

  1. Plant eg_weed_seed only inside the gang's weed zone.
  2. Use ls_watering_can and fertilizer to protect plant health. Growth rises 25% every 30 minutes, reaching maturity in about 2 hours before upgrades.
  3. Harvest weed_plant, dry it for 1 hour into weed_dry, then process it into 3-10 eg_weed_bag.

The processing room has 15 drying slots. Weed-growth upgrades add 25% at level 5, 50% at level 10, and 75% at level 20.

Gang laundering

  • The laundering upgrade unlocks at level 10 and cleans $8,500 per hour from each player's own dirty cash.
  • Efficiency rises by 20% at level 20, 50% at level 30, and 70% at level 40.

Events

All enabled events require 0 police online.

Event Schedule Access
Airdrop Sun-Mon-Tue, 21:30-22:00 4 drops within 50 units of -2132.82, 3039.48, 32.81; 35-second fall and 20-second opening
Boat crates Sun-Mon-Tue, 22:40-23:40 Ladder at -326.81, -4078.35, -3.90; 5 pistol guards; 3 crates with a 1-minute unlock
Harbour containers Sun-Mon-Tue, 23:00-23:30 6 containers around 931.03, -2987.06, 4.90 through 1171.40, -2979.07, 4.90; hard skill check
Convoy Tue-Wed, 23:30-23:59 1-2 convoys, 10-second location hack, 30-minute event; police dispatch is enabled

Convoys spawn near -2962.11, 492.79, 15.30, -127.226, 6476.64, 31.45, or 1212.00, 2707.60, 38.00 and award $50,000-$75,000 money.

Boat, harbour, and airdrop crates share this loot table:

Item Chance Quantity
WEAPON_BLACKARP 5% 1
WEAPON_1928 10% 1
WEAPON_BLUEGLOCKS 10% 1
WEAPON_ILLGLOCK19X 20% 1
armour_superheavy 30% 5-10
armour_heavy 40% 5-20
magicmushroom 50% 25-50
ammo-45 75% 50-75
ammo-rifle 75% 50-75
ammo-9 75% 50-75
recyclablematerial 75% 25-100
black_money 100% $5,000-$25,000

Unavailable routes

  • Gang Shop purchases, gang garages, personal garages, connected-zone restrictions, zone transfers, raids, raid safes, and territory decay are disabled.
  • The train event is disabled. Boat crates, harbour containers, convoys, and airdrops are active.
  • Graffiti remains listed as a capture category, but the installed spray integration is inactive. It does not add capture or war progress.
  • Framework gang sync is disabled. Electus membership is not mirrored into the Qbox/QBCore gang state, so other gang-aware resources do not recognize it.
  • Gang rewards use black_money, while the built-in Qbox laundromat wrapper expects markedbills; compatibility between those two dirty-money paths is not established.

Bugs

  • Raw UI command is open: any player can run /show-nui to open the gang interface shell outside its normal marker or tablet flow. It does not bypass server-side gang-creation permissions.