ATM Robbery

  • grind
  • money

Overview

  • Eight street-ATM routes with different time windows, officer counts, minigames, jackpots, and cooldowns
  • Skill-level checks are off; individual route cooldowns are on and the global cooldown is off
  • Rewards are black_money (Dirty Money); a jackpot doubles that route's payout
  • Failed minigames have a 90% chance to add 1-3 stress; fingerprints have a 60% chance unless gloves block them
  • Dispatch can reach Police, State Police, and LSSO

Shops

Criminal Market — roaming; pay with cash or black_money. It has no job or access-item gate and uses three possible locations: -169.49, 6144.52, 41.64, 1535.96, 3593.77, 37.77, and -1997.77, -346.98, 28.10.

Collect purchases from the pickup contacts at 372.2360, 3409.7803, 35.4053 or 370.9602, 3412.5112, 35.4057.

Locksmithing can craft screwdriverset at 161.67, -557.67, 20.97: 20 proficiency / 12 labor, 30 metalscrap, 30 plastic, 1 lockpick, and 1 advancedlockpick, with 100% success and no cash fee.

Usage

Target a street ATM during the route's time window, meet its officer count, finish the minigame, and collect Dirty Money. A completed route starts its own cooldown.

Rope pull

  • Requires laserdrill, nylonrope, and screwdriverset
  • 20:00-06:00, 1 officer, 20 seconds to set up, 10-minute cooldown, $85,000-$120,000, 8% jackpot
  • Pulling takes at least 35 seconds before the ATM can come free; police tracking lasts 120 seconds and updates every 2 seconds
  • Usable vehicle classes are SUVs, off-road, industrial, utility, vans, military, and commercial
  • laserdrill and nylonrope each have a 60% break/removal chance
  • Pick up the ATM, then use screwdriverset to work through blowtorchatmpanelatmcablesatmmotherboard → cash → destroy; step items are removed as each step is completed

Direct drill

  • Requires laserdrill; 19:00-06:00, 1 officer, 25 seconds, 10-minute cooldown, $25,000-$45,000, 10% jackpot
  • The drill has a 100% break/removal chance

C4

  • Requires WEAPON_STICKYBOMB (Criminal Market weapon_stickybomb matches); 19:00-06:00, 1 officer, 10 seconds, 15-minute cooldown, $8,000-$14,000, 10% jackpot
  • The C4 has a 100% break/removal chance

Thermite

  • Requires exact key thermite (does not match market thermite_h); origin unknown / impossible to get
  • If obtainable: 19:00-06:00, 1 officer, 25 seconds, 15-minute cooldown, $30,000-$45,000, 10% jackpot, 100% break/removal chance

Hacking

  • Requires x_device; 19:00-06:00, 1 officer, 25 seconds, 10-minute cooldown, $5,000-$9,000, 10% jackpot
  • The device has a 100% break/removal chance

Gas tank

  • Requires x_gastank and lighter; 19:00-06:00, 1 officer, 20 seconds, 15-minute cooldown, $8,000-$13,000, 10% jackpot
  • Both route items have a 100% break/removal chance

Beating

Impersonation

  • Requires x_fakecredit; 19:00-06:00, 4 officers, 30 seconds, 30-minute cooldown, $175,000-$300,000, 15% jackpot
  • The card has a 100% break/removal chance

Progression

A completed robbery has a 30% chance to award at most 1 bonus item:

Bugs

  • Thermite unobtainable: the route checks exact key thermite, which does not match market thermite_h. thermite origin is unknown / impossible to get, so this route cannot be started.