ATM Robbery
Overview
- Eight street-ATM routes with different time windows, officer counts, minigames, jackpots, and cooldowns
- Skill-level checks are off; individual route cooldowns are on and the global cooldown is off
- Rewards are
(Dirty Money); a jackpot doubles that route's payout
black_money - Failed minigames have a 90% chance to add 1-3 stress; fingerprints have a 60% chance unless gloves block them
- Dispatch can reach Police, State Police, and LSSO
Shops
Criminal Market — roaming; pay with cash or . It has no job or access-item gate and uses three possible locations:
black_money-169.49, 6144.52, 41.64, 1535.96, 3593.77, 37.77, and -1997.77, -346.98, 28.10.
— $1,000
screwdriverset— $5,000
laserdrill— $25,000
nylonrope— $7,500
blowtorch— $5,000
x_device— $25,000
x_gastank— $5,000
lighter— $20,000
thermite_hweapon_stickybomb— $20,000
Collect purchases from the pickup contacts at 372.2360, 3409.7803, 35.4053 or 370.9602, 3412.5112, 35.4057.
Locksmithing can craft at
screwdriverset161.67, -557.67, 20.97: 20 proficiency / 12 labor, 30 , 30
metalscrap,
plastic1 , and
lockpick1 , with 100% success and no cash fee.
advancedlockpick
Usage
Target a street ATM during the route's time window, meet its officer count, finish the minigame, and collect Dirty Money. A completed route starts its own cooldown.
Rope pull
- Requires
,
laserdrill, and
nylonrope
screwdriverset - 20:00-06:00, 1 officer, 20 seconds to set up, 10-minute cooldown, $85,000-$120,000, 8% jackpot
- Pulling takes at least 35 seconds before the ATM can come free; police tracking lasts 120 seconds and updates every 2 seconds
- Usable vehicle classes are SUVs, off-road, industrial, utility, vans, military, and commercial
and
laserdrilleach have a 60% break/removal chance
nylonrope- Pick up the ATM, then use
to work through
screwdriverset→
blowtorch→
atmpanel→
atmcables→ cash → destroy; step items are removed as each step is completed
atmmotherboard
Direct drill
- Requires
; 19:00-06:00, 1 officer, 25 seconds, 10-minute cooldown, $25,000-$45,000, 10% jackpot
laserdrill - The drill has a 100% break/removal chance
C4
- Requires
(Criminal Market
WEAPON_STICKYBOMBweapon_stickybombmatches); 19:00-06:00, 1 officer, 10 seconds, 15-minute cooldown, $8,000-$14,000, 10% jackpot - The C4 has a 100% break/removal chance
Thermite
- Requires exact key
(does not match market
thermite); origin unknown / impossible to get
thermite_h - If obtainable: 19:00-06:00, 1 officer, 25 seconds, 15-minute cooldown, $30,000-$45,000, 10% jackpot, 100% break/removal chance
Hacking
- Requires
; 19:00-06:00, 1 officer, 25 seconds, 10-minute cooldown, $5,000-$9,000, 10% jackpot
x_device - The device has a 100% break/removal chance
Gas tank
- Requires
and
x_gastank; 19:00-06:00, 1 officer, 20 seconds, 15-minute cooldown, $8,000-$13,000, 10% jackpot
lighter - Both route items have a 100% break/removal chance
Beating
- Requires one of
,
WEAPON_HAMMER,
WEAPON_BAT,
WEAPON_CROWBAR,
WEAPON_WRENCH,
WEAPON_BATTLEAXE,
WEAPON_HATCHET,
WEAPON_MACHETE,
WEAPON_AXE,
WEAPON_STONE_HATCHET, or
WEAPON_POOLCUE
WEAPON_GOLFCLUB - 22:00-05:00, 0 officers, 20 seconds, 5-minute cooldown, $300-$2,500, 5% jackpot
Impersonation
- Requires
; 19:00-06:00, 4 officers, 30 seconds, 30-minute cooldown, $175,000-$300,000, 15% jackpot
x_fakecredit - The card has a 100% break/removal chance
Progression
A completed robbery has a 30% chance to award at most 1 bonus item:
— 30%
x_device— 50%
x_phone— 35%
mazebankcard— 30%
x_stethoscope— 45%
pacificcard— 55%
hackcard— 60%
hack_card
Bugs
- Thermite unobtainable: the route checks exact key
, which does not match market
thermite.
thermite_horigin is unknown / impossible to get, so this route cannot be started.
thermite