OSP Transport

  • grind
  • blueprints

Overview

  • Buy one storage unit, run cargo contracts, unload pallets, and sell stock for transport coins.
  • Contracts support groups of up to 6 players and require the listed police count.
  • Active contracts cover a parking theft, minivan, truck, boat, and large convoy.
  • The warehouse tracks level, XP, coins, stock, and pallet capacity.
  • Storage units cost regular money; contracts, upgrades, tools, and blueprints use transport coins.

Access

Shops

Usage

  1. Buy an available storage unit, enter it, and open the warehouse computer.
  2. Form a group, select an available contract, and bring its required gear.
  3. Seize the cargo, bring it back, and unload it into warehouse pallets.
  4. Sell stock or start a trader mission, then spend coins on contracts, tools, upgrades, or blueprints.

Contracts

  • Parkinglot Theft — level 1, 1 player, 1 police, free, 15 minutes, 25 XP, 1 pallet.
  • Minivan Transport — level 1, 2 players, 1 police, 150 coins, 25 minutes, 80 XP, 1 pallet; requires disabler.
  • Truck Transport — level 2, 2 players, 1 police, 225 coins, 40 minutes, 150 XP, 2 pallets; requires light weapons and disabler.
  • Boat Transport — level 3, 3 players, 3 police, 325 coins, 60 minutes, 300 XP, 2 pallets; requires light weapons and disabler.
  • Large Convoy — level 5, 6 players, 5 police, 550 coins, 55 minutes, 450 XP, 2 pallets; requires heavy weapons and disabler.

Train, Military Cargoplane, and Submarine contracts are disabled.

Warehouse upgrades

  • Tier 1: 6 pallets, included.
  • Tier 2: 16 pallets, level 5, 750 coins.
  • Tier 3: 64 pallets, level 8, 1,500 coins.

Sale-vehicle upgrades

  • Tier 1 Rumpo: 1 pallet, included.
  • Tier 2 Mule: 2 pallets, level 2, 325 coins.
  • Tier 3 Hauler: 4 pallets, level 5, 750 coins.
  • Tier 4 Hauler 2: 4 pallets, level 8, 1,500 coins.

Signal upgrades

  • Tier 1 updates every 5 seconds, included.
  • Tier 2 updates every 750 ms, level 5, 750 coins.
  • Tier 3 updates every 1,500 ms, level 8, 1,500 coins.

Trader cargo values

  • Bags 10, large bags 30, fur 40, large fur 60, electronics 50, and large electronics 100 coins.
  • Wine 60, large wine 150, watches 200, large watches 300, jewels 300, and large jewels 400 coins.
  • Paintings 20, large paintings 350, art 50, large art 450, gems 400, horns 200, and large horns 300 coins.
  • Pharmaceuticals 250, large pharmaceuticals 300, high-end pharmaceuticals 500, medical 400, large medical 600, biohazard 500, and coke 500 coins.
  • Large coke 800, large high-end pharmaceuticals 800, large biohazard 1,000, explosives 800, large explosives 1,500, silver 900, and large silver 1,700 coins.

Bugs

  • Remote store: /store opens the storage shop from any location.
  • Scuba item bypass: /gear enables tactical scuba during an active contract without checking tacticalscuba.
  • Broken fuel initialization: hijacked vehicles call LegacyFuel to set a full tank, but the active fuel resource is cdn-fuel and does not provide that resource name. The fuel call fails instead of filling the vehicle.
  • Paid signal upgrades increase tracking frequency: the free disruptor updates police tracking every 5 seconds, while the 750-coin and 1,500-coin tiers update every 750 ms and 1.5 seconds. Both paid tiers reveal position more often than the free tier, and Tier 2 is the weakest protection.
  • Duplicate property label: two units are named WEST DOCKS STORAGE 12.