OSP Transport
Overview
- Buy one storage unit, run cargo contracts, unload pallets, and sell stock for transport coins.
- Contracts support groups of up to 6 players and require the listed police count.
- Active contracts cover a parking theft, minivan, truck, boat, and large convoy.
- The warehouse tracks level, XP, coins, stock, and pallet capacity.
- Storage units cost regular money; contracts, upgrades, tools, and blueprints use transport coins.
Access
- Use
/storeto open the storage-unit shop. - Storage-unit blips are disabled; owned and available units are shown through the shop.
- The warehouse computer is configured with
as its access item; it manages contracts, groups, stock sales, trader missions, and upgrades.
laptop - Traders move between four locations:
700.62, -1214.16, 26.58;981.02, -1706.05, 30.12;659.74, 263.79, 101.72;181.69, 1230.79, 230.33.
Shops
- Storage units: $200,000 regular money each; one unit per player.
- Trader:
— 75 coins;
disabler— 225 coins;
grinder— 2,500 coins;
blueprint_m9a3— 3,500 coins;
blueprint_t1911— 5,000 coins;
blueprint_draco— 10,000 coins.
blueprint_czbren - Coin exchange: 600 regular-money units per transport coin.
Usage
- Buy an available storage unit, enter it, and open the warehouse computer.
- Form a group, select an available contract, and bring its required gear.
- Seize the cargo, bring it back, and unload it into warehouse pallets.
- Sell stock or start a trader mission, then spend coins on contracts, tools, upgrades, or blueprints.
Contracts
- Parkinglot Theft — level 1, 1 player, 1 police, free, 15 minutes, 25 XP, 1 pallet.
- Minivan Transport — level 1, 2 players, 1 police, 150 coins, 25 minutes, 80 XP, 1 pallet; requires
.
disabler - Truck Transport — level 2, 2 players, 1 police, 225 coins, 40 minutes, 150 XP, 2 pallets; requires light weapons and
.
disabler - Boat Transport — level 3, 3 players, 3 police, 325 coins, 60 minutes, 300 XP, 2 pallets; requires light weapons and
.
disabler - Large Convoy — level 5, 6 players, 5 police, 550 coins, 55 minutes, 450 XP, 2 pallets; requires heavy weapons and
.
disabler
Train, Military Cargoplane, and Submarine contracts are disabled.
Warehouse upgrades
- Tier 1: 6 pallets, included.
- Tier 2: 16 pallets, level 5, 750 coins.
- Tier 3: 64 pallets, level 8, 1,500 coins.
Sale-vehicle upgrades
- Tier 1 Rumpo: 1 pallet, included.
- Tier 2 Mule: 2 pallets, level 2, 325 coins.
- Tier 3 Hauler: 4 pallets, level 5, 750 coins.
- Tier 4 Hauler 2: 4 pallets, level 8, 1,500 coins.
Signal upgrades
- Tier 1 updates every 5 seconds, included.
- Tier 2 updates every 750 ms, level 5, 750 coins.
- Tier 3 updates every 1,500 ms, level 8, 1,500 coins.
Trader cargo values
- Bags 10, large bags 30, fur 40, large fur 60, electronics 50, and large electronics 100 coins.
- Wine 60, large wine 150, watches 200, large watches 300, jewels 300, and large jewels 400 coins.
- Paintings 20, large paintings 350, art 50, large art 450, gems 400, horns 200, and large horns 300 coins.
- Pharmaceuticals 250, large pharmaceuticals 300, high-end pharmaceuticals 500, medical 400, large medical 600, biohazard 500, and coke 500 coins.
- Large coke 800, large high-end pharmaceuticals 800, large biohazard 1,000, explosives 800, large explosives 1,500, silver 900, and large silver 1,700 coins.
Bugs
- Remote store:
/storeopens the storage shop from any location. - Scuba item bypass:
/gearenables tactical scuba during an active contract without checking.
tacticalscuba - Broken fuel initialization: hijacked vehicles call
LegacyFuelto set a full tank, but the active fuel resource iscdn-fueland does not provide that resource name. The fuel call fails instead of filling the vehicle. - Paid signal upgrades increase tracking frequency: the free disruptor updates police tracking every 5 seconds, while the 750-coin and 1,500-coin tiers update every 750 ms and 1.5 seconds. Both paid tiers reveal position more often than the free tier, and Tier 2 is the weakest protection.
- Duplicate property label: two units are named WEST DOCKS STORAGE 12.