Shady Doctor
Overview
- Silas Voss offers illegal healing and revival services at three rotating locations.
- Police and State Patrol jobs are blocked.
- Services use cash by default, with bank and dirty-cash payment options at higher multipliers.
- Treatments have a 120-second cooldown and a 70% success / 20% no-effect / 10% worse outcome roll.
- EMS presence can block treatment and increase prices.
Access
The doctor has no map blip. Current locations:
- Grove Street Alley:
94.76, -1292.68, 29.27; bed94.63, -1290.01, 29.74 - Docks Lockup:
716.78, -965.64, 30.40; bed719.02, -963.22, 30.40 - Sandy Trailer:
1972.52, 3817.68, 33.43; bed1970.72, 3819.28, 33.43
Use third-eye targeting on the doctor. Heat can close the current location or move the doctor, so the listed locations are not all guaranteed to be available at once.
Shops
No shop inventory is used. The doctor offers these services:
- Field Patch — heal, $3,500, 22 seconds
- Deep Clean & Stitch — heal, $5,500, 32 seconds
- Backroom Resuscitation — revive, $8,500, 45 seconds
- Private Table — revive, $12,500, 60 seconds, requires 10 reputation
Private Table shifts the outcome roll toward success. Reputation levels reduce prices and complications at 4, 10, and 20 reputation.
Usage
- Find an available doctor and choose a service.
- Pay with cash, bank transfer, or dirty cash. Bank transfers cost 1.35x; dirty cash costs 1.55x.
- Hold still through the non-cancellable treatment scene, then receive the outcome.
Supplies
- Supplies shown in the service menu are optional rather than hard requirements.
- Up to 2 supplies can be applied. They change price, duration, complication chance, or mental-health impact, and are consumed when used.
- Without supplies, the price multiplier is 1.25x.
Outcome
- Success restores health to 200, clears visible blood, and attempts a GSR cleanup.
- No effect changes nothing beyond the payment and treatment attempt.
- A worse healing result removes 20–60 health, never below 50. Revive failures do not apply that healing damage.
- Complications can add infection, bad medication, nerve shock, bad stitches, or a panic dose.
Bugs
- Revive services do not revive: a successful Backroom Resuscitation or Private Table treatment only raises health to 200. It does not resurrect the player or clear Wasabi's death state, so a dead player remains dead after paying.
- GSR integration mismatch: successful treatment only calls the
BakiTelli_evidencecleanup event, while the active evidence resource isr14-evidence; treatment does not clear its GSR state.