Stolen Goods Buyers

  • shops
  • money

Overview

  • Three buyers accept gold, gems, jewelry, or stolen art at different hours.
  • The Pawnshop is marked; the Suspicious Buyer and Jeweler have no blips.
  • Pawnshop and Suspicious Buyer sales do not require police online.
  • Art sales can alert police, State Patrol, and LSSD; ordinary pawn and jewelry rows have no alert chance.
  • Sale XP and the sale progress bar are disabled.

Shops

Pawnshop — 484.84, 213.11, 103.7409:00–22:00

Item Payout
goldbar $24,000
diamond $45,000
  • The Pawnshop displays its full stock and has no bulk bonus.

Suspicious Buyer — one unmarked contact is selected — 23:00–06:00

259.51, 2584.91, 43.95
1891.48, 3782.93, 32.89
Item Payout Payment Police alert
x_painting $300 black_money 60%
x_painting2 $500 cash 80%
x_artpiece $700 cash 90%
  • Only art already in your inventory appears in this menu.
  • Selling 10 at once adds 10% to the payout.
  • After 10 x_painting sales, its volume pricing drops by 10%.

Jeweler — 1237.45, -1094.81, 30.1609:00–22:00

Item Payout
goldbar $24,000
diamond $40,000
gold_chain $1,200
gold_necklace $1,800
gold_bracelet $1,100
diamond_chain $3,500
diamond_necklace $4,200
diamond_ring $2,800
luxury_watch $7,500
emerald_necklace $250
  • The Jeweler displays every row, including unusable entries listed under Bugs.
  • Selling 10 at once adds 10% to the payout.

Usage

  1. Visit a buyer during its open hours and choose Sell Products or Sell Jewelry.
  2. Select an exact item and quantity, then complete the handoff animation.
  3. Use bulk quantities at the Suspicious Buyer or Jeweler for the bonus.

Bugs

  • Ten Jeweler rows cannot be sold: the menu exposes unregistered exact keys diamond_bracelet, diamond_earring, emerald_earring, emerald_ring, ruby_earring, ruby_necklace, ruby_ring, sapphire_earring, sapphire_necklace, and sapphire_ring. The registered earring keys are plural diamond_earrings and emerald_earrings; the other eight have no exact inventory entry.
  • Diamond Bracelet crafting also fails: its recipe outputs the unregistered diamond_bracelet, so crafting cannot create a sellable item.